The main thing that was criticized about my proposal was that the timetable was too generic, in the sense that it wasn't really scoped properly and was too vague. It was originally going to be that I read everything that I have to know in the first semester and then spend the entire second semester rigging, skinning and animating. This of course wasn't going to be sufficient and one of the things I was told to do was look into animation pipelines, to which then allowed me to create my own pipeline and then refine my timetable.
My pipeline is as followed:
When it comes to starting the final product, I want to have some primary reference/s of the actions so I will record the actions on a camera. I will then next analysis the footage - look out for key poses: the contact, the recoil, the high point and the passing.
Once that is all done, I would then start to build the skeleton (or Rig as it is known as) - this will involve knowing where certain parts of the rig will involve using Forward Kinematics and Inverse Kinematics and I will need to add limiters to the joints also - which won't be too difficult as I can easily use myself as reference to know how far certain joints can move. The next step is skinning which is combining the skeleton to the mesh I will be animating. Then the animating itself - which I have allocated the most time too as it will be the most time consuming of everything else.
The final process will be the rendering which will involve adding a light in the scene, a camera following the movement and then batch rendering the animation. Batch Rendering is when the software renders every frame as an image and then put that into a video editing software.
Week
|
Date
|
Product
|
23rd
Sept – 27th Sept
|
Read up
on the following material: animation tips, rigging, skinning,
|
|
1
|
30th
Sept – 4th Oct
|
|
2
|
7th
Oct – 11th Oct
|
|
3
|
14th
Oct – 18th Oct
|
|
4
|
21st
Oct – 25th Oct
|
|
5
|
28th
Oct – 1st Nov
|
|
6
|
4th
Nov – 8th Nov
|
Dissertation
Proposal Submission
|
7
|
11th
Nov – 15th Nov
|
Still
reading, blogging and researching, will also start messing with the software
(i.e. experimentation using Graph Editor for small animations, practice rigging)
|
8
|
18th
Nov – 22nd Nov
|
|
9
|
25th
Nov – 28th Nov
|
|
10
|
2nd
Dec – 6th Dec
|
|
11
|
9th
Dec – 13th Dec
|
|
12
|
16th
Dec – 20th Dec
|
|
Christmas
Break
|
23rd
Dec – 27th Dec
|
Use this
time to focus more on experimenting with the software a little bit more.
|
30th
Dec – 3rd Jan 2014
|
||
6th
Jan – 10th Jan
|
||
13
|
13th
Jan – 17th Jan
|
|
14
|
20th
Jan – 24th Jan
|
Video
Storyboard: I will record the actions of what I want animate for my
character.
|
15
|
27th
Jan – 31st Jan
|
Analyse:
look out for the key poses. Look at the contact, the recoil, the
|
16
|
3rd
Feb – 7th Feb
|
Rigging:
build the skeleton for the character. Add the IK handles where they’d need to
be. Adding the limitations to how far joints move.
|
17
|
10th
Feb – 14th Feb
|
Skinning:
binding the deformable objects to the skeleton.
|
18
|
17th
Feb – 21st Feb
|
Animate:
animate the character doing a kip up, a run and then coming to a stop.
|
19
|
24th
Feb – 28th Feb
|
|
20
|
3rd
March – 7th March
|
|
21
|
10th
March – 14th March
|
|
22
|
17th
March – 21st March
|
|
23
|
24th
March – 28th March
|
|
Easter
Break
|
31st
March – 4th April
|
Render:
Use a camera to follow the movement. Add a light to the scene. Then start to batch
render the animation then put it into a movie file.
|
7th
April – 11th April
|
This time
is used for insurance – if something takes a little longer than it is
supposed too, these spare weeks are for making sure that everything is done
before the hand in.
|
|
14th
April – 18th April
|
||
24
|
21st
April – 25th April
|
|
25
|
28th
April – 2nd May
|
|
26
|
5th
May – 9th May
|
|
12th
May – 16th May
|
||
19th
May – 23rd May
|
||
26th
May – 30th May
|
||
This is the updated timetable, the main concern that has now been addressed. I have given myself six weeks to animate as this will be combination of what I want as a final product and will therefore need a lot of time and effort put into it. Rigging and Skinning have been given a week for - while both important and they are two out of the three I will be marked on (the animation is the third) they shouldn't take as long in comparison to animating. The other tasks that I won't get marked on are also one week.
The aim is to get this all done by the first week into the Easter break - however, in case tasks take longer than expected, I have decided that anything from the 7th April onwards is used as a sort of insurance - meaning if something takes longer than it should I can take a week out of the five there as a way of making sure I can get everything done on time.
