Sunday, 6 October 2013

Academic Readings

So, now I have a good idea of what it is I want to set out and archive, I had to look up some books, articles and the like that would be benefit me the most. So, signed up the local library in my area and spent a while looking for books - which proved fruitless but I did come across a couple that proved to be useful so far:

3D Art Essentials: The Fundamentals of 3D Modeling, Texturing and Animation by Ami Chopine - this was a book I found in my local at home and again at the University Library. It has a couple of chapters on some stuff that will prove very useful: Chapter 7 is about Rigging and Chapter 8 is about Animation - so things to consider and stuff.

Principles of Three-Dimensional Computer Animation {Third Edition} Modeling, Rendering and Animating with 3D Computer Graphics by Michael O'Rourke - I haven't read this one yet but it does have some information on Animation and a couple of chapters on Rendering that I am sure will be useful for when I make renders of the finished animations.

As far as books go, I haven't really got much at the moment but I do have a list of things I will look up I will be most useful, I have a few articles I came across that are all bookmarked at the moment that will have notes made on and then blogged about soon. 

I have also been giving things to look up on that are completely outside of games: Non-verbal communication (NVC) for things like body language, topology - of how meshes will deform and etc.

I have a few notes ready to blog but that will be up in the next few days or so. I will be gathering more information between now and then. Keep your eyes peeled folks!

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