So, I won't go into too much detail about animating the bouncing but I will admit that the Auto Key function (which sets Keys on the timeline once you have declared which values you're animating) was good help.
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| Screenshot of the scene and the Graph Editor |
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| A screenshot of the Graph Editor after I messed about with some of the values |
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| A screenshot of what the ball looks like now at Frame 8 |



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