Sunday, 5 January 2014

How To Cheat in Maya 2012 - Chapter 3 - Graph Editor Windup

This is a book I requested out from another library a while back, I did ask for 2014 book but this was the only one they had, and also from the research I have done there isn't much difference between the versions of Maya. 

Chapter 1 in the book talks about the principles of animation, which I covered in an earlier blog post.

Chapter 3: Graph Editor Windup

This chapter talks about the basics of the graph editor. The graph editor allows you to type exact values, search for keys that are amiss, compare drastically different curves or isolate specific stuff. In edition to the visual advantages - you can also work within keys that are not available in the timeline.

The Add Key Tool allows you to click keys where you need them and easily create a curve that can be tweaked for the results we want. When doing this however, it is created in Maya Default tangent do altering takes up unnecessary time. Maya offers an Insert Key Tool, this can be called upon at any time.

Maya 2012 offers a new region tool, this is an upgrade over the lattice Deform Keys tool. New region keys allow you to edit more keys in a more intuitive way.

Value Operations
The value operations are the following:

+=value Add
-= value Subtract
*= value Multiply
/= value Divide

Using these value operators - you can get results faster without clicking on and manipulating tools.

Buffer curves offer you two different versions of any curve and it switches between the two instantly, this is much better than saving two different files of the same thing.

Well, this is it for this post, more to come.

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