This tool allows you to go paint
the weights in manually on your model – which means you can determine if a
joint as a little influence, maxium influence or no influence for certain
joints. This was my more preferred method in comparison to using the Component Editor I spoke about in an earlier post.
| Fig 1: The hierarchy in the Paint Weights Tool |
When in the Paint Weights Tool, the important bit I had to remember the three colours that were visible when I selected a joint within the hierarchy: Black, White, and Grey (Fig 2).
| Fig 2: The colours used to represent the influence |
- Black = no influence
- Grey = partial influence
- White = maxium influence
| Fig 3: Paint Weights expanded |
Replace will replace any part of influence on the mesh with the value that it is set. Works well
Smooth is used for parts of the mesh where certain vertices bend into each other. This proved particularly useful for the part of the mesh that's at the back of the knees.
| Fig 4: Smooth Paint weight is used for the bend at the back of the knee. |
I would of liked to go on more about the set up part of the binding process, but I feel as if I have covered more than enough on the technical side of the process, now to the animating.
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