I had to fix the walk, it just seemed out of place for the character. So I decided to have a look at the walks chapter from the Animator's Survival Kit and came across exactly what I was hoping to find.
It mentioned that the differences between Males and Females. While males have more up and down movement in their walks, females have the complete opposite. Aside from the lack of up and down movement in their steps: the have more movement in their hips and their feet go inwards when they put their feet down (partly due to if they're wearing dresses then it restricts the movement somewhat). The chapter compared it to walking on a tight rope - where you have your feet moving inwards with every step to stay on the rope so you don't fall. I also used a video from a YouTube channel called Endless Reference that was given to me by a course mate in the year below and it has a lot of footage for things such as walks, runs, and other exciting actions. Here's a link to the video I used as reference for remedying the walk. (Click here.)
From the video it had exactly what was said in the Animator's Survival Kit - more prominent hip movement and lack of up and down movement as well as the feet going in similar to walking on a tightrope.
Despite reading about it, I didn't have the feet move in front after every step - got everything else done except that. I also didn't loop it either as there was an issue with one of the frames - in fact, at one point it just did all the movements bar the small up or just the up and down movement with the arms and everything else moving.
. . . . . .
This is the final product. I won't lie when I say that I am disappointed with it, but I do feel this is something to look back on and learn from so that next time I can then do this again and produce something I can fully be proud of, despite those feelings - I don't think it's too bad, but it could be a lot better. The main thing I am dissapointed with was that all the research and blog posts for a whole year and this is all I have to show for it that was considered decent for the hand in - though as I mentioned earlier, it's something I can look back at and learn from for the future. It won't deter me from practicing all this stuff in future, truth is I am actually looking forward to learning more about animation and character set up.
I did a variety of batch renders of the walk from different angles, batch rendering is when you render a bunch of frames as images, and then once that's done you put it into a movie editing software to put the images in and then create the video from those.
So the angles I done were: perspective, side, and front.
Here is the result:
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